Prince of Persia: The Lost Crown senior designer says ‘accessible design is good design’

Ubisoft has revealed an array of accessibility options that will be available to players in Prince of Persia: The Lost Crown.

In an ‘accessibility deep dive’ video released yesterday (January 4), senior game designer Rémi Boutin explained that the team’s approach to the upcoming metroidvania game “was to be accessible by design.” Elaborating on this, he explained that the game doesn’t feature color-based feedback or quick time events (QTEs) and will feature a large text size by default. “I think accessible design is good design,” he added. 


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